Redd, J., & Restauri, S. (2016, April).Master Series Applied! Central Facets For Leading
Effective, Sustainable, High Quality Online Programs. OLC Innovate 2016: Innovations
in Blended and Online Learning.
Redd, J. (2015, December). Sharing campus practices: Privacy, security, and LMS user
roles. DET/CHE 30.
Redd, J., & Madigan, J. (2015, November). Assuring quality: A team-based approach.
7th Annual Conference on Quality Assurance in Online Learning.
Redd, J. (2015, October). Panel discussion at 2015 ATXpo: Ideas with impact, McCaw
Hall, Stanford, CA.
Redd, J. (2015, July). Factors influencing adoption of innovative classroom technologies. 12th Annual Online Learning Consortium Blended Learning Conference and Workshop.
Makani, B., Morrigan, T., Ilett, D., & Redd, J. (2015). Virtual technology fair. Retrieved
Redd, J. (2014, December). Learning management systems: Additional potential and possibilities. DET/CHE 29.
Redd, J., & Mehta, R. (2014, October). Assuring quality of online courses one bit
at a time. 20th Annual Online Learning Consortium International Conference 2014.
Mehta, R. & Redd, J. (2013, June). Implementation strategies for a successful LMS
change. InstructureCon 2013.
Redd, J. (2013, April). Mobile devices: Igniting reading and writing possibilities.
Sloan-C International Symposium for Emerging Technologies for Online Learning.
Mele Robinson, H., & Redd, J. (2013, March). Mobile technology: Lessons learned in
the home setting - possibilities for the school setting. Society for Information Technology
and Teacher Education.
Redd, J. (2012). Modeling an online learning community through immersion. Sloan-C
International Symposium for Emerging Technologies for Online Learning.
Redd, J., & Gentile, D. (2012). Impact of mobile media on early childhood. Society
for Information Technology and Teacher Education.
Redd, J. (2012). Comic software: Building writing skills. California League of Schools
Technology and Response to Intervention Conference.
Redd, J., & Schmidt-Crawford, D. (2011). The potential for building high-school students‘
vocabulary using an iPod Touch and gaming app. Vol. 15. Issue 2, pp.55-67.
Redd, J., & Schmidt, D . "Using mobile devices and gaming as a means of building vocabulary"
Article. Vol. 5. Issue 4. (2011). pp.30.
Redd, J., Wang, W., & Culver, D. (2011). Comics across the curriculum.
Redd, J. (2011). Vocabulary acquisition by secondary students.
Redd, J., & Akwaji-Anderson, C. (2011). Considerations for differentiated teaching
and learning at a university setting: The cultural factor.