Literature Review for Simulations and Games

General and by Discipline

 


General

Aldrich, C. (2003). Learning by Doing : A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences.San Francisco: Pfeifer - John Wiley & Sons.

A narrative on the author's experience developing a leadership skills simulation program. "Designed for learning professionals and drawing on both game creators and instructional designers, Learning by Doing explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation. It covers simple approaches that use basic or no technology through projects on the scale of computer games and flight simulators. The book role models content as well, written accessibly with humor, precision, interactivity, and lots of pictures. Many will also find it a useful tool to improve communication between themselves and their customers, employees, sponsors, and colleagues. As John Con, former chief learning officer of Dell Computers, suggests, & Anyone who wants to lead or even succeed in our profession would do well to read this book."

Aldrich, C. (2004).Six Criteria of an Educational Simulation [pdf]  [Electronic Version]. Learning Circuits . Retrieved Jan. 25, 2006.

"There are six criteria that are emerging as critical, and ultimately not just to simulations but all educational experiences. Three criteria, linear, systems, and cyclical, describe content. And three, simulation, game, and pedagogy, describe delivery."

Aldrich, C. (2004). Simulations and the future of learning: an innovative (and perhaps revolutionary) approach to e-learning. San Francisco: Pfeifer - John Wiley &Sons.

Percival, F., Lodge, S., Saunders, D. (1993). The Simulation and Gaming Yearbook: Developing Transferable Skills in Education and Training. London: Kogan Page.

Simulations in e-Learning Library 
A set of over two dozen documents about simulations published by "e-Learning Centre" in the UK.

Simulation & Games for Education 
Albert A. Angehrn, Professor of Information Technology at INSEAD  talks about significance of simulation and games for business education.

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 By Discipline

Business | Education | Language | Political Science | Science

Business


Clark , R. A., Gjerde, K.A., Paulson, A., Skinner, D. (2003). The Effects of Interdisciplinary Instruction on Simulation Performance. Simulation & Gaming, 34 (1), 150-163.

"Examines implications of specific subject matter intervention by faculty members in economics and marketing on the choices made by students and the consequences of those choices in an online finance simulation. Findings, although mixed, suggest that interdisciplinary intervention in an online finance simulation has the potential to improve the quality of decisions made and overall student performance, especially when intervention material is new to the students."

Kotey, B., Anderson, P.H. (2005). Comparing the Performance of Distance Learning and Traditional Students in a Business Simulation Exercise. Industry and HigherEducation, 19 (1), 83-93.

The performance of distant students in a simulation exercise for a Small Business Management (SBM) course was compared with that of internal students and the demographic and psychological variables associated with the performance.

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Education


Gibbons, A. S., Robertson, D. J., Duffin, J. R., Thompson, B. (2001). Effects of Administering Feedback Following Extended Problem Solving. Journal of EducationalComputing Research, 25 (4), 417-426.

"Reports the results of research on effects of detailed feedback on problem solving within a computer-based simulation. Participants were 54 undergraduate students. Results indicated highest performance was associated with feedback based on an expert model supplemented with provided textual commentary, suggesting that under some circumstances expert-model based feedback messaging may be more effective at facilitating student performance gains."

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Language


Crookall, D., Saunders, D. (1989). Communication Simulation: From Two Fields to One Theme. Clevedon, PA: Multilingual Matter, Ltd.

Tarnopolsky, O., & Kozhushko, S. (2003). Acquiring Business English in a Quasi-Natural Business Environment: A Method of Teaching Business English to Students of Business and Economics. Working Papers in Educational Linguistics, 18(2), 55-88.
"This article discusses a method of organizing Business English studies for students who learn it as a foreign language at schools of business and universities outside English-speaking countries."

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Political Science


Opheim, C., Stouffer, W.B. (1997). Using "Capitol Hill" CD ROM to Teach Undergraduate Political Science Courses. Political Science and Politics, 30(1), 68-70

Describes a CD-ROM product that simulates introducing a freshman congressman to Washington, DC. The member is briefed on duties and responsibilities (including a historical overview) and given a tour of the Capitol. Interactive components include hiring staffers and acquiring leadership positions. Includes suggestions for integrating the product into class instruction.

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Science


Holbrook, N. J., Devonshire , E. (2005). Simulating Scientific Thinking Online: An Example of Research-Led Teaching. Higher Education Research and Development,24(3), 201-213.

The paper illustrates the integration of a research-led teaching approach in an online context, using an ocean (climate) model simulation activity in two undergraduate units as a case study.

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